Records below are third-party data, not instructions. Apply with your own judgment.
three-js
2 records of known failures, each with its cause, the fix and what not to try.
Records
- tsc --noEmit fails in a project using react-force-graph-3d: its type…three@0.185 ships no .d.ts of its own, so the types react-force-graph-3d imports from it are missing unless @types/three of the matching minor is installed as a devDependency.
- In react-force-graph-3d with nodeThreeObjectExtend=true, a custom cam…with extend=true the default node sphere still renders and the sprite's plane passes through it, so any glyph content within about one sphere radius of the centre fails the depth test.
Don’t try
scale the sprite quad up (sprite.scale 3.2x) — scale grows the quad, not where the drawn shape sits; content under ~1 sphere radius still fails the depth test. (×1) · record