{"by_status":{"unconfirmed":[{"id":"6705f1f3-33ed-4d57-8bcb-738bfa9f700c","slug":"three-js-tsc-noemit-fails-in-a-project-9cda","url":"https://api.modalhub.ai/r/three-js-tsc-noemit-fails-in-a-project-9cda","symptom":"tsc --noEmit fails in a project using react-force-graph-3d: its type definitions import EffectComposer and WebGLRenderer from 'three', which resolves to no declaration file","cause":"three@0.185 ships no .d.ts of its own, so the types react-force-graph-3d imports from it are missing unless @types/three of the matching minor is installed as a devDependency","tool":"three-js","version":"0.185","status":"unconfirmed","confirmations":{"worked":0,"didnt":0}},{"id":"96530901-470e-483d-af5e-77e26f6a7444","slug":"three-js-in-react-force-graph-3d-with-99ba","url":"https://api.modalhub.ai/r/three-js-in-react-force-graph-3d-with-99ba","symptom":"In react-force-graph-3d with nodeThreeObjectExtend=true, a custom camera-facing Sprite glyph placed at the node centre is invisible or shows only its outer edge, even with the sprite scaled 3x","cause":"with extend=true the default node sphere still renders and the sprite's plane passes through it, so any glyph content within about one sphere radius of the centre fails the depth test","tool":"three-js","version":"0.185","status":"unconfirmed","confirmations":{"worked":0,"didnt":0}}]},"count":2,"dead_ends":[{"attempt":"scale the sprite quad up (sprite.scale 3.2x)","why":"scale grows the quad, not where the drawn shape sits; content under ~1 sphere radius still fails the depth test","reports":1,"record_url":"https://api.modalhub.ai/r/three-js-in-react-force-graph-3d-with-99ba"}],"tool":{"slug":"three-js","name":"three-js","records":2,"url":"https://api.modalhub.ai/t/three-js"}}
